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Windbound map
Windbound map








windbound map

For example: tackling the horned beast is slow and moving out of its way sometimes can see you getting its business end up your butt, knocking you across the grass. The combat mechanics are sluggish and in need of reshaping. Whilst taking on a boar is relativity simple, going up against a Gorehorn is a lackluster and frustrating experience. Going around the land you'll find the items you need to craft items like a spear and other weapons. To do so, you'll need the proper equipment. Of course, in order to get food, you'll need to hunt these animals for things like leather, horns, and meat. It is a real shame the game is rough around the edges in every aspect.Arriving on the next island you're greeted with some rich pastures, trees, creatures like boars called Gorehorns, and cute little rabbit-like critters called Bleenks. If you are more into the world exploration and sailing around the open seas instead of combat you will like the game. Windbound is a game with a great concept. Sadly there is nothing to do along the way before reaching another island. Things like gravity, buoyancy, drag, and wind forces all affect how the boat controls and the direction you are headed. Sailing through procedurally generated islands of the archipelago is fun and calming. The best part of the game is definitely sailing.

windbound map

There are also shrines scattered around the world that can improve your health and stamina, but you really don’t need it. Giving you some level of depth in the game. Sea shards can be collected along the way, these can increase Kara’s passive abilities. The creatures AI is pretty bad and the combat, rolling and on-foot movement feel of and are kind of slow There is no targeting, so you have the spin the camera around constantly to see where your target is at. The hunting/fighting mechanic is not the main focus of the game, like in Breath of the Wild and it shows. The gathering and crafting are what you expect in these kinds of games. The core gameplay loop focuses on progressing through the game by hunting, gathering resources, crafting, and boat-building. Windbound is a mix between survival-crafting and single-player open-world adventure game This is a thing you won’t expect of a game focused on islands with a vast open sea because there is not much loaded at a time. The game also suffers from object popping-in when getting close. This takes away from the emerging of the game. It almost seems like the game is missing some frames in the animations here and there, which makes the game look jittery. The game also doesn’t run all that smoothly and not in the frame dropping kind of way. This was for me especially noticeable with the cutscene that grants you the Oar of the Ancestors, with the rocks looking absolutely horrible The game has a cell-shaded art-style but has some lighting glitches and when looking at the environment close-up has some low-quality textures. Windbound has 2 difficulty modes, Storyteller and survivalist, the latter will put you all the way back to Chapter 1 of the game and makes you lose a substantial amount of your inventory. The only other thing that can be done is to gear-up by gathering supplies etc. There are no side quests or any other quests to complete along the way.

windbound map windbound map

Each chapter is functionally the same but the map size grows and the creatures become stronger. Activate all 3 of these towers and head to the shrine. Each chapter has you explore a circular map/world which contains three towers. The story of windbound is split-up into five chapters. You play as the character Kara, a shipwrecked warrior, separated from her clan. Yes, the game looks like these games in the trailer but hands-on I experienced it differently Windbound is a game that gets compared to a mix of The Wind Waker and Breath of the Wild from the Legend of Zelda series.










Windbound map